These images are reprinted from
The LightWave Mailing List Contest
Hall of Fame


ANYONE may participate in this monthly contest that will challenge your abilities to produce an image with a specific theme or topic and a limited amount of time.

For more info about The LightWave Mailing List, check out the official contest web-site by going to http://www.tv3d.com/LWC.html



October 1998 - UGLY

October's contest challenged LightWave users to create characters that are highly detailed but gruesomely UGLY!     The characters should have all the attributes that are usually shunned by today's society, and since this contest took place around Halloween, the images should even be a little scary!

Filename: RedBull.jpg
Created by: Sven G. Moll


Entry #02
Filename: Cannibal.jpg
Created by: Alberto Pizzetti




September 1998: Visions of the Future

September's contest topic challenged LightWave artists to create an image of what they think the future will be like!


Filename: WWZero.jpg
Created by: Chris Banks







    Filename: RedBull.jpg
    Created by: Sven G. Moll
    E-Mail: ANDREAS.MOLL@MUNICH.NETSURF.DE
    Web-Site: ???

    Artist's Comments "RED-BULL"

    I used Lightwave 5.6, and additional PhotoShopLE to create the maps.

    The image is 100%-Lightwave-Rendered and it was not retouched.

    The hairs were created with Two-Point-Polygons which were cloned with Point-Clone+.

    I made 14 images (-Color, -Diffuse, -Specular, -Tranparency, -Bump and AlphaMaps) to map the character.

    Enjoy the Image! :)




    Filename: Cannibal.jpg
    Created by: Alberto Pizzetti
    E-Mail: piz@chiavari.newnetworks.it
    Web-Site: ???

    Artist's Comments "Cannibal"

    I send to you my first entry for your Lightwave Mailing List Contest. I think that the current UGLY topic is a very interesting challenge for a Modeler user.

    In my work I use the Newtek sofware because the MetaNurbs and the other tools of Lightwave are an ideal instruments to generate organic lifeforms.

    The name of my entry is CANNIBAL and it size is 1024x768 pixels. I have used to realize this work only Lightwave 5.5 for modeling and rendering, Photoshop 4.0 for draw textures and bumps of my ugly creature.

    Some explanations about my 3d picture:

    I had modeled my creature with Modeler using a backdrop image on Z of Front View. The points created has been linked in poligons and after I pulled out with Magnet, Drag Net and Move tool this point for modify the complex MetaNurbs model cage. When I finished those series of operation I made two Subdivide Metaform operation.

    For textures I have rendered some reference pictures and I made simply planar mapping of Photoshop files.

    In Layout I put 4 light (one is a volumetrical Steamer spot light) in a strategical position and I shoot a rendering with maximum antialiasing.

    With my Pentium 120/64Mb, the rendering has been completed in about 1 hour.

    Enjoy of my ugly CANNIBAL!

    Excuseme for my bad english.







    Filename: WWZero.jpg
    Created by: Chris Banks
    E-Mail: chris.banks@diamond.co.uk
    Web-Site: http://www.geocities.com/Tokyo/Palace/2137/

    Artist's Comments "World War Zero"

    I wanted to get away from the popular, clean rendered look of future cities, and present something dark and grimy and (hopefully) not *too* CGI-looking. I was after a sci-fi paperback cover type feel.

    Set in the not-too-far future. Hence the helicopters in a feeble attempt to rescue the few survivors of the city under siege from the huge stomping robots. The war to end all wars...World War Zero.

    It`s actually an old-ish scene I did on Lightwave a few months ago (though never published or released anywhere, seeing the competitions subject matter made me want to complete it as I`d intended) although I have added much more detail, extra skyscrapers and lots of distant glows to give an impression of a city ablaze. The smoke and flames were added with Photoshop, my preferred method for that sort of detail, as fire is tricky to render realistically, and Steamer, apart from being slow, never does quite what I need.

    Rendered with LW 5.0, *all* models, textures by Chris Banks.